Info

Character Name: Gideon Ravenor
Player Name: Steve Leckey
Race: Human
Class: Inquisitor
Level: 4
Alignment: Lawful Evil
Height/Weight/Age:
Homeland: Talingarde
Diety: Asmodeus

Racial Abilities

* Bonus Feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class Abilities

* Inquisition: Hellfire
Torturer’s Presence: You gain a +2 bonus when using the Intimidate skill.
*Hellfire bolt: As a standard action, you can unleash a scorching bolt of hellfire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of hellfire. If you hit the foe, the bolt deals 1d6 points of damage + 1 point for every two cleric levels you possess. Half this damage is fire, and half is acid. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
* Judgement: an inquisitor can pronounce judgment upon her foes as a swift action 2/day. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. This bonus lasts until the combat ends.
* Guileful Lore: The infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.
*Misdirection: Each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment).
*Cunning Initiative: At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
*Forbidden Lore: While other inquisitors learned to track unbelievers, an infiltrator learns how to cast their spells. An infiltrator can cast spells of an alignment opposed to her or her deity (ignoring the restriction in the Chaotic, Evil, Good, and Lawful Spells class ability).
*Necessary Lies: An infiltrator adds her class level on saving throws against abilities that detect lies or reveal or force the truth.
*Solo Tactics: All of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus. 1st lvl: Escape route

Spells / Powers

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